AI Insights · Timothy · July 2023
Top Down Games Performance in Ecuador for Q2 2023
Explore the performance trends of the top 5 top down games on a unified platform in Ecuador during Q2 2023, featuring insights on downloads, revenue, and active users.
During the second quarter of 2023, the top 5 top down games in Ecuador demonstrated varying performance trends in terms of downloads, revenue, and active users. Below is a detailed analysis of each game's performance based on data from Sensor Tower.
Parchisi STAR from Gameberry Labs maintained a relatively stable weekly revenue, peaking at around $4.7K in early April and ending the quarter with approximately $4.1K. Weekly downloads fluctuated, starting strong at 32.3K and declining to 22.9K by the end of June. The game saw an increase in weekly active users, starting at 362.2K and ending with a peak of 396.2K at the end of the quarter.
Mobile Legends: Bang Bang by Shanghai Moonton Technology Co., Ltd. experienced a decline in weekly revenue, from $3.1K in early April to $1.8K by the end of June. Weekly downloads also showed a downward trend, starting at 3.9K and ending at 2K. Active users saw a decrease from 81.4K at the beginning of April to 66.8K at the end of June.
MONOPOLY GO! by Scopely, Inc. showed significant growth in weekly revenue, starting at $463 in mid-April and peaking at $3.5K in early June. Weekly downloads initially surged to 29.6K but declined to 9.8K by the end of the quarter. The game’s active users grew from 15K in April to over 33.7K by the end of June.
Clash Royale from Supercell witnessed a fluctuating revenue trend, with a notable increase to $3.6K in early April, followed by a decline to $2.2K by the end of June. Weekly downloads varied, starting at 7.6K, peaking at 11.9K, and ending at 7K. Active users saw an increase from 510.5K in late March to 503.6K by the end of June.
League of Legends: Wild Rift from Riot Games experienced steady revenue growth, reaching $3.1K in the last week of June. Weekly downloads remained relatively stable, with a slight increase from 1.1K in March to nearly 2K by the end of June. Active users fluctuated slightly, ending the quarter with approximately 22.3K.
For more detailed insights and data, visit Sensor Tower.